These allow players to better pick accurate symbols and representation for themselves or their leaders. Instead, it focuses on adding all sorts of new historical religions to the game. Tomatekh's Historical Religions doesn’t directly add new gameplay like Religion Expanded.
Tomatekh's Historical Religions allows more peoples to be represented in their beliefs, and match the beliefs closer to historical leaders Tomatekh's Historical Religions Religion Expanded also allows for more religions to be founded in the game - 12 on its own, or 16 with the Gathering Storm expansion and Tomatekh's Historical Religions mod. This means players will have a lot more choices when founding their religion, and there is more variety in religion play. expands religion choices for the player, with over 40 new beliefs, including 14 pantheons, and seven new religious buildings. Religion Expanded isn’t a complete overhaul or the like, but it significantly, well. Combining this with Religion Expanded gives everyone a lot more options on Pantheons. Ancient Egyptian Pantheons does right what it says on the tin, adding 10 pantheon beliefs themed after ancient Egypt. If you’ve been wanting more pantheons or wanted some based on the Gifts of the Nile scenario, this is the mod for you. If you want more tribal village goodness, consider adding Good Goody Huts too, which doubles the number of goody huts, increases experience for scouts, and gives 20 gold in addition to the base reward. It doesn’t turn goody huts into the reward warping that could happen with Civilization V, but instead makes them more worthwhile by adding 10 new rewards in things like random improvements, random units, a spy, discovering natural wonders, and more. If you feel the nerfing of tribal villages (aka goody huts) went a bit overboard with Civilization VI, Wonderous Goody Huts may be the mod for you. This is a single city-state added that is neat, but I’ll admit that I’m largely showing it off here because it's the small city (roughly 35k people) where my Dad was born, and I was absolutely tickled to see someone had added it to Civilization VI via a mod. Overall, city-states will be more likely to play a significant role in any given game.īonus city-state mod: City State - Cornerbrook. CIVITAS City-States Expanded adds several new types of city-states, over 40 new city-states, and makes them more robust (such as starting with ancient walls). If you want city-states to play a larger or more varied role, this is the Civilization VI mod for you. The two expansions for the mod add extra armored units and more medieval units to provide extra variation to those parts of the game, particularly in longer ones. This provides a lot more variation in units to use, as well as alternate army composition plans that you can use.
#Advanced ui mod civ 5 upgrade#
This set of 3-5 mods adds a whole bunch of units to Civilization VI, as well as several new unit lines with upgrade trees (such as the fire support line building off the Slinger, or the naval bombardment line).
I prefer that customization to 8 Ages of Pace, but if you want something that is in the same vein without that, 8 Ages works too with creating more distinct ages throughout the game. With Take Your Time Ultimate, how quickly things scale is very much in your control. I’ve found I enjoy 125% on tech and civics with moderate era adjustment, but it lets you customize a whole lot of aspects of it. This gives more time for individual technologies and units to shine, and it is highly flexible in settings. Playing on slower speeds can impact that sure, but it also makes production take forever, as well as research and civics.Įnter Take Your Time Ultimate, which lets you slow down tech and civics tree progress, including an escalating amount in later eras so that research slows down some as time goes on. One of the issues with Civilization that can come sometimes is that its pacing can feel like you’re researching new units as you’ve barely finished producing your last ones, and there’s no real time to play with them sometimes. It is a sad limitation there, and one that can’t be fixed without the developers at Firaxis doing some tweaks on memory management, but don’t let it stop you from playing around with this mod or the other maps it enables. The only issue is that there has been some issues with the larger map sizes (enormous and above) over the last year with them possibly crashing the game as it goes on, especially in conjunction with Gathering Storm.